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- Submitted: Oct 26 2010 04:28 PM
- Last Updated: Oct 26 2010 04:28 PM
- File Size: 164.15K
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Download DeathSoft AoC Radar v2.0.3.7 - Release 2010 - 10 - 26 - Client 2.00.8.102093
2 Votes
This radar program is for use with Age of Conan Client v2.00.8@102093 (Current version as of Oct 26th 2010)

This program does not write anything to the client and therefore should be safe to use, I have tested it on a trial account with no issues what so ever, however like all things it is use at your own risk.
This program is designed for use with Ageofconan.exe the DX 9 Client. If there is interest I might release a DX 10 client version.
This program allows you to track a number of things including stealth mobs/players.
You must have .Net 3.0+ installed to use this program.
Note: The Overlay Hotkeys are displayed on the options tab.
Updated for current AoC Release.
Added GUI for Object Filter list (not enabled in this release)
Updated for current AoC Release.
Updated for current AoC Release.
Updated for AoC 2.00.6.89657 (2.0.6)
fixed a few bugs.
Fixed the problem that would cause people using the overlay button to start overlay mode to have inverted names on the overlay. People should no longer have inverted tracking names.
Updated for aoc 2.00.5.87711 (2.0.5.3)
NPC and Player dots now show their rotation
fixed a few bugs.
Updated for aoc 2.00.5.87142 (2.0.5.2)
added a player range check,
added a quick pvp mode (shows only players etc) you can switch in and back using F2
fixed a bug which would cause the radar to stop displaying things if certain items were targeted.
Extended radar range, it should now have the highest range possible.
Note: This new code is experimental I just mapped 2 new object arrays and so, if you get any problems just use 2.0.3
I would like feedback about this version so please post any pros or cons in the support thread.
Fixed a small issue that would happen when you altered the timing then use the overlay,
Added a new checkbox to show player corpses, this is useful for healers looking for bodies.
Fixed: Overlay box being white on XP, vs transparent as intend.
Added: Show health for target.
Twinked the Code a bit, to improve performance.
I have changed the overlay box to be completely transparent now, you'll only see the dots and names on your screen and you can click through the clear area.
Note: to move the box just left-click on the white arrow (you) in the center of the overlay box and drag it where you want, to use hotkeys just right click or left click on the center and use em.
I have corrected the radar display to match the in game radars directional view, in past versions it was inverted, it now matches the games display layout making it easier for you.
I have added an overlay window which a user can use to place the radar over a an active (windowed mode) client and have it overlay on there normal game. I myself play in 1920x1200 windowed mode so this is a great help for me.
I have added hotkey controls for the overylay window which will allow a user to adjust opacity, zoom, enable/disable tracking modes.
Note: you must select the overlay box by either left or right clicking the box before you can use the hotkeys.
I have changed the center "Dot" to an arrow and added player rotation to the radar, Please note that left and right are inverted at this time as that is by default how the game judges rotation.. I am looking into flipping it around to have it match the in game radar arrow.
However just align your radar arrow with where you wanna go (Mob item etc) and it will works fine.
I have added a new Resource HP option which will allow you to see how much resource is left with out having to select it. to use a resource you it needs a minimum of 100/1000, as a user removes 100 per use.
I have removed a filter which was hiding some NPC(s) players and mobs in the new khitiai area's and I have re written the ReadString function as it was refusing to show some names.
I have added options to hide player names, NPC names & Corpses. this can be useful.
I am aware that sometimes for some strange reason names will show up strange on some objects, I am looking into this and I am currently unsure why this happens.. I suspect it might be some form of game memory bug but it might be something else, either way I am looking into it.

This program does not write anything to the client and therefore should be safe to use, I have tested it on a trial account with no issues what so ever, however like all things it is use at your own risk.
This program is designed for use with Ageofconan.exe the DX 9 Client. If there is interest I might release a DX 10 client version.
This program allows you to track a number of things including stealth mobs/players.
You must have .Net 3.0+ installed to use this program.
Note: The Overlay Hotkeys are displayed on the options tab.
What's new in 2.0.3.7
Updated for current AoC Release.
Added GUI for Object Filter list (not enabled in this release)
What's new in 2.0.3.6
Updated for current AoC Release.
What's new in 2.0.3.5
Updated for current AoC Release.
What's new in 2.0.3.4
Updated for AoC 2.00.6.89657 (2.0.6)
fixed a few bugs.
Fixed the problem that would cause people using the overlay button to start overlay mode to have inverted names on the overlay. People should no longer have inverted tracking names.
What's new in 2.0.3.3
Updated for aoc 2.00.5.87711 (2.0.5.3)
NPC and Player dots now show their rotation
fixed a few bugs.
What's new in 2.0.3.2
Updated for aoc 2.00.5.87142 (2.0.5.2)
added a player range check,
added a quick pvp mode (shows only players etc) you can switch in and back using F2
fixed a bug which would cause the radar to stop displaying things if certain items were targeted.
What's new in 2.0.3.1
Extended radar range, it should now have the highest range possible.
Note: This new code is experimental I just mapped 2 new object arrays and so, if you get any problems just use 2.0.3
I would like feedback about this version so please post any pros or cons in the support thread.
What's new in 2.0.3
Fixed a small issue that would happen when you altered the timing then use the overlay,
Added a new checkbox to show player corpses, this is useful for healers looking for bodies.
What's new in 2.0.2
Fixed: Overlay box being white on XP, vs transparent as intend.
Added: Show health for target.
Twinked the Code a bit, to improve performance.
What's new in 2.0.1
I have changed the overlay box to be completely transparent now, you'll only see the dots and names on your screen and you can click through the clear area.
Note: to move the box just left-click on the white arrow (you) in the center of the overlay box and drag it where you want, to use hotkeys just right click or left click on the center and use em.
I have corrected the radar display to match the in game radars directional view, in past versions it was inverted, it now matches the games display layout making it easier for you.
What's new in 2.0
I have added an overlay window which a user can use to place the radar over a an active (windowed mode) client and have it overlay on there normal game. I myself play in 1920x1200 windowed mode so this is a great help for me.
I have added hotkey controls for the overylay window which will allow a user to adjust opacity, zoom, enable/disable tracking modes.
Note: you must select the overlay box by either left or right clicking the box before you can use the hotkeys.
I have changed the center "Dot" to an arrow and added player rotation to the radar, Please note that left and right are inverted at this time as that is by default how the game judges rotation.. I am looking into flipping it around to have it match the in game radar arrow.
However just align your radar arrow with where you wanna go (Mob item etc) and it will works fine.
I have added a new Resource HP option which will allow you to see how much resource is left with out having to select it. to use a resource you it needs a minimum of 100/1000, as a user removes 100 per use.
I have removed a filter which was hiding some NPC(s) players and mobs in the new khitiai area's and I have re written the ReadString function as it was refusing to show some names.
I have added options to hide player names, NPC names & Corpses. this can be useful.
I am aware that sometimes for some strange reason names will show up strange on some objects, I am looking into this and I am currently unsure why this happens.. I suspect it might be some form of game memory bug but it might be something else, either way I am looking into it.
Program Support Thread is Here
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