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DeathSoft: DeathSoft Age of Conan Radar v2.0.3.2 - Released 2010-7-13 - DeathSoft

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DeathSoft Age of Conan Radar v2.0.3.2 - Released 2010-7-13

#1 User is offline   Devalina 

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Posted 06 April 2010 - 02:53 PM

Here is a picture of the radar:

http://www.deathsoft.com/files/AOCRadar2.0.jpg

It is designed for the current official release of AoC.


For use with Client 2.00.6.89657 (Current as of Sept 01th 2010)

Download

Older versions can be gotten in the download section Here


What's new in 2.0.3.4
Updated for AoC 2.00.6.89657 (2.0.6)
fixed a few bugs.
Fixed the problem that would cause people using the overlay button to start overlay mode to have inverted names on the overlay. People should no longer have inverted tracking names.



What's new in 2.0.3.2
Updated for aoc 2.00.5.87142 (2.0.5.2)
added a player range check,
added a quick pvp mode (shows only players etc) you can switch in and back using F2
fixed a bug which would cause the radar to stop displaying things if certain items were targeted.


What's new in 2.0.3.1
Extended radar range, it should now have the highest range possible.

Note: This new code is experimental I just mapped 2 new object arrays and so, if you get any problems just use 2.0.3
I would like feedback about this version so please post any pros or cons in the support thread.

What's new in 2.0.3
Fixed a small issue that would happen when you altered the timing then use the overlay,
Added a new checkbox to show player corpses, this is useful for healers looking for bodies.

What's new in 2.0.2
Fixed: Overlay box being white on XP, vs transparent as intend.
Added: Show health for target.
Twinked the Code a bit, to improve performance.

What's new in 2.0.1
I have changed the overlay box to be completely transparent now, you'll only see the dots and names on your screen and you can click through the clear area.
Note: to move the box just left-click on the white arrow (you) in the center of the overlay box and drag it where you want, to use hotkeys just right click or left click on the center and use em.

I have corrected the radar display to match the in game radars directional view, in past versions it was inverted, it now matches the games display layout making it easier for you.



What's new in 2.0

I have added an overlay window which a user can use to place the radar over a an active (windowed mode) client and have it overlay on there normal game. I myself play in 1920x1200 windowed mode so this is a great help for me.
I have added hotkey controls for the overylay window which will allow a user to adjust opacity, zoom, enable/disable tracking modes.
Note: you must select the overlay box by either left or right clicking the box before you can use the hotkeys.

I have changed the center "Dot" to an arrow and added player rotation to the radar, Please note that left and right are inverted at this time as that is by default how the game judges rotation.. I am looking into flipping it around to have it match the in game radar arrow.
However just align your radar arrow with where you wanna go (Mob item etc) and it will works fine.

I have added a new Resource HP option which will allow you to see how much resource is left with out having to select it. to use a resource you it needs a minimum of 100/1000, as a user removes 100 per use.

I have removed a filter which was hiding some NPC(s) players and mobs in the new khitiai area's and I have re written the ReadString function as it was refusing to show some names.

I have added options to hide player names, NPC names & Corpses. this can be useful.

I am aware that sometimes for some strange reason names will show up strange on some objects, I am looking into this and I am currently unsure why this happens.. I suspect it might be some form of game memory bug but it might be something else, either way I am looking into it.
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#2 User is offline   aktai 

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Posted 15 April 2010 - 09:57 PM

...;
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#3 User is offline   Devalina 

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Posted 16 April 2010 - 04:40 AM

Looks like they released an update, I'll update the program shortly.
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#4 User is offline   Devalina 

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Posted 16 April 2010 - 09:40 PM

Posted an update, it now works with the current client as of April 13th.
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#5 User is offline   aktai 

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Posted 17 April 2010 - 07:15 AM

...
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#6 User is offline   chris white 

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Posted 18 April 2010 - 10:26 PM

Thanks

Good work
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#7 User is offline   Devalina 

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Posted 13 May 2010 - 01:31 AM

Updated for the current release as of May 12 2010.
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#8 User is offline   Rechen 

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Posted 29 May 2010 - 10:08 PM

I use the the radar only with the option show other player. I can launch the radar in the old areas and maps and it work to the point where only ca five player detected on the radar. If there more than five player I get a error message, the rader crash and it is not possible to restart the radar. (error message at startup) At Khitai the new maps from AoC I can't generally start the rader.
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#9 User is offline   Rechen 

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Posted 30 May 2010 - 10:59 AM

another problem is that a player in front of me is shown on behind me on the radar.
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#10 User is offline   Devalina 

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Posted 31 May 2010 - 01:54 PM

View PostRechen, on 29 May 2010 - 10:08 PM, said:

I use the the radar only with the option show other player. I can launch the radar in the old areas and maps and it work to the point where only ca five player detected on the radar. If there more than five player I get a error message, the rader crash and it is not possible to restart the radar. (error message at startup) At Khitai the new maps from AoC I can't generally start the rader.



I have never had a crash with the radar program to date, I don't know why you've been having a problem. I can't comment on the new area's yet as I have not been there with the program, but there should not be any issues either.
Are you sure your .net framework is up to date, that could be part of your problem?
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#11 User is offline   Devalina 

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Posted 31 May 2010 - 01:56 PM

View PostRechen, on 30 May 2010 - 10:59 AM, said:

another problem is that a player in front of me is shown on behind me on the radar.



Well at this time there is no rotational data being used to rotate the radar based on where you are looking, so it can be a tad annoying getting your bearings at times.
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#12 User is offline   Rechen 

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Posted 31 May 2010 - 02:48 PM

I use .net framework 3.5 or is 4.0 recommended?
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#13 User is offline   Devalina 

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Posted 31 May 2010 - 04:56 PM

View PostRechen, on 31 May 2010 - 02:48 PM, said:

I use .net framework 3.5 or is 4.0 recommended?



It's setup to only use 3.0. Do you have all the updates for 3.5?
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#14 User is offline   Rechen 

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Posted 31 May 2010 - 08:10 PM

View PostDevalina, on 31 May 2010 - 10:56 PM, said:

It's setup to only use 3.0. Do you have all the updates for 3.5?


I only have this

LINK
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#15 User is offline   Devalina 

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Posted 01 June 2010 - 05:27 PM

Should be fine, I dunno what the problem is.. I just got a new char to the new areas and I've not had any issues.

Where exactly in the new areas are you getting problems?
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#16 User is offline   Rechen 

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Posted 02 June 2010 - 01:07 AM

View PostDevalina, on 01 June 2010 - 11:27 PM, said:

Should be fine, I dunno what the problem is.. I just got a new char to the new areas and I've not had any issues.

Where exactly in the new areas are you getting problems?


primary in the northern grasslands and this is the error message.

************** Ausnahmetext **************
System.OverflowException: Die arithmetische Operation hat einen Überlauf verursacht.
   bei AoCReader.Kernel32.ReadUInt32(IntPtr handle, IntPtr adress, Boolean silent)
   bei DeathSoftWoWRadar.Form1.RadarTimer_Tick(Object sender, EventArgs e)
   bei System.Windows.Forms.Timer.OnTick(EventArgs e)
   bei System.Windows.Forms.Timer.TimerNativewindow.WndProc(Message& m)
   bei System.Windows.Forms.Nativewindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Geladene Assemblys **************
mscorlib
    Assembly-Version: 2.0.0.0.
    Win32-Version: 2.0.50727.4927 (NetFXspW7.050727-4900).
    CodeBase: file:///C:/Windows/Microsoft.NET/Framework64/v2.0.50727/mscorlib.dll.
----------------------------------------
DSAoCRadar
    Assembly-Version: 1.0.0.0.
    Win32-Version: 1.0.0.0.
    CodeBase: file:///D:/SPIELE/DSAoCRadar%20-%20v1.0%20-%202010-5-12/Radar.exe.
----------------------------------------
System.Windows.Forms
    Assembly-Version: 2.0.0.0.
    Win32-Version: 2.0.50727.4927 (NetFXspW7.050727-4900).
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll.
----------------------------------------
System
    Assembly-Version: 2.0.0.0.
    Win32-Version: 2.0.50727.4927 (NetFXspW7.050727-4900).
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll.
----------------------------------------
System.Drawing
    Assembly-Version: 2.0.0.0.
    Win32-Version: 2.0.50727.4927 (NetFXspW7.050727-4900).
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll.
----------------------------------------
System.Xml
    Assembly-Version: 2.0.0.0.
    Win32-Version: 2.0.50727.4927 (NetFXspW7.050727-4900).
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll.
----------------------------------------
mscorlib.resources
    Assembly-Version: 2.0.0.0.
    Win32-Version: 2.0.50727.4927 (NetFXspW7.050727-4900).
    CodeBase: file:///C:/Windows/Microsoft.NET/Framework64/v2.0.50727/mscorlib.dll.
----------------------------------------
DSAoCRadar
    Assembly-Version: 1.0.0.0.
    Win32-Version: 1.0.0.0.
    CodeBase: file:///D:/SPIELE/DSAoCRadar%20-%20v1.0%20-%202010-5-12/Radar.exe.
----------------------------------------
System.Windows.Forms.resources
    Assembly-Version: 2.0.0.0.
    Win32-Version: 2.0.50727.4927 (NetFXspW7.050727-4900).
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms.resources/2.0.0.0_de_b77a5c561934e089/System.Windows.Forms.resources.dll.
----------------------------------------


ps. I use Windows 7 64 bit.
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#17 User is offline   Devalina 

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Posted 03 June 2010 - 07:39 PM

Released an update for today's patch.
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#18 User is offline   dirtyskunk 

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Posted 04 June 2010 - 01:21 AM

Just downloaded and am about to give it a try.

Will post results soon.
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#19 User is offline   Rechen 

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Posted 05 June 2010 - 01:13 PM

Thank you very much! I try it yesterday for many hours and there was no problem. :woot:
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#20 User is offline   hemma 

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Posted 06 June 2010 - 02:38 PM

Hi there, im only getting the message You must log into a character for the radar to work.... ?
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